This game was made in 48 hours for  UNIJAM 2026

Mechanics:

You are a mummy that is only barely alive thanks to the moon. Every action you take has a cost. Get out of your tomb before you become inanimate once more.

It requires power to do every action

LEG POWER - WALK, HOLD RUN, JUMP

ARM POWER - HOLD TETHER

BODY POWER - HEALTH, DASH

BREAKABLE WALLS - HOW TO BREAK RUN on the floor into it DASH directly into the side TETHER and swing into it - WILL COST EXTRA ARM POWER (Bug)

ORANGE blocks - You can pull them with TETHER.

Controls:

ESC - Pause (see the controls and reset your character if needed)

WASD - movement

SPACE - Jump

HOLD SHIFT to Run

RIGHT CLICK - DASH

HOLD LEFT CLICK - TETHER


The Story:

Should these words find waking eyes, then the impossible has come to pass.

Long ago, those deemed worthy by Anubis, Lord of the Dead, were laid to rest with sacred glyphs woven into their wrappings. These symbols were not prayers for eternal life, but a promise of one final chance. Only beneath the Eye of the Moon could they awaken once more.

However, the moon's light does not flow through the body as one. It settles within each limb, where every glyph bears its own fragment of the blessing. To leap, to grasp, to strike against stone, each calls upon the light entrusted to that part alone. Spend one gift recklessly, and the others cannot answer in its stead. 

Yet the moon is merciful. Throughout these halls, its light still reaches through cracks in stone. Stand beneath its glow, and the glyphs shall be restored. Wander too long in darkness though, and the blessing will fade.

If you have awakened, then your judgment is not yet complete.

Climb. Escape this tomb before the moon abandons the sky, lest you wait another age for its return.


Credits:

Naozziw: Project Lead, Programming, Mummy Sprites

zens159: Interactable Object Design/Programming, Level Design

DG3_dev: Sprite Art, Programming, Level Design

boygenius2 (Ivan Guerrero Andres): Level Design, Programming

DerratedDesign: Music and Sound Design

Thes Entos: Music

michah13: Level Design

spero86: Narrative/Writing


Known Bugs: (Can't be fixed cause this is the 48 hour jam version)

  • If you get hit while swinging from the tether it disables the tether. (press escape and respawn to fix)
  • Sometimes the screen turns red. Click outside the game in the side margins.
  • Breakable objects sometimes leave behind a white square. Sorry this was a last minute bug that we couldn't fix. It used to crash the game so good improvement.
  • Tethering into breakable walls costs more arm power. Tether is not supposed to break walls but something in the code is allowing it to and it drains the power like crazy.

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